/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /* * Copyright (c) 2008 University of Washington * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef REALTIME_SIMULATOR_IMPL_H #define REALTIME_SIMULATOR_IMPL_H #include "simulator-impl.h" #include "scheduler.h" #include "synchronizer.h" #include "event-impl.h" #include "ns3/ptr.h" #include "ns3/assert.h" #include "ns3/log.h" #include "ns3/system-mutex.h" #include namespace ns3 { class RealtimeSimulatorImpl : public SimulatorImpl { public: static TypeId GetTypeId (void); /** * Enumeration of the types of packets supported in the class. * */ enum SynchronizationMode { SYNC_BEST_EFFORT, /** Make a best effort to keep synced to real-time */ SYNC_HARD_LIMIT, /** Keep to real-time within a tolerance or die trying */ }; RealtimeSimulatorImpl (); ~RealtimeSimulatorImpl (); virtual void Destroy (); virtual bool IsFinished (void) const; virtual Time Next (void) const; virtual void Stop (void); virtual void Stop (Time const &time); virtual EventId Schedule (Time const &time, EventImpl *event); virtual void ScheduleWithContext (uint32_t context, Time const &time, EventImpl *event); virtual EventId ScheduleNow (EventImpl *event); virtual EventId ScheduleDestroy (EventImpl *event); virtual void Remove (const EventId &ev); virtual void Cancel (const EventId &ev); virtual bool IsExpired (const EventId &ev) const; virtual void Run (void); virtual void RunOneEvent (void); virtual Time Now (void) const; virtual Time GetDelayLeft (const EventId &id) const; virtual Time GetMaximumSimulationTime (void) const; virtual void SetScheduler (ObjectFactory schedulerFactory); virtual uint32_t GetContext (void) const; void ScheduleRealtimeWithContext (uint32_t context, Time const &time, EventImpl *event); void ScheduleRealtime (Time const &time, EventImpl *event); void ScheduleRealtimeNowWithContext (uint32_t context, EventImpl *event); void ScheduleRealtimeNow (EventImpl *event); Time RealtimeNow (void) const; void SetSynchronizationMode (RealtimeSimulatorImpl::SynchronizationMode mode); RealtimeSimulatorImpl::SynchronizationMode GetSynchronizationMode (void) const; void SetHardLimit (Time limit); Time GetHardLimit (void) const; private: bool Running (void) const; bool Realtime (void) const; void ProcessOneEvent (void); uint64_t NextTs (void) const; virtual void DoDispose (void); typedef std::list DestroyEvents; DestroyEvents m_destroyEvents; bool m_stop; bool m_running; // The following variables are protected using the m_mutex Ptr m_events; int m_unscheduledEvents; uint32_t m_uid; uint32_t m_currentUid; uint64_t m_currentTs; uint32_t m_currentContext; mutable SystemMutex m_mutex; Ptr m_synchronizer; /** * The policy to use if the simulation cannot keep synchronized to real-time. */ SynchronizationMode m_synchronizationMode; /** * The maximum allowable drift from real-time in SYNC_HARD_LIMIT mode. */ Time m_hardLimit; }; } // namespace ns3 #endif /* REALTIME_SIMULATOR_IMPL_H */